The 20′ By 20′ Room: Amber in Three Hours
here Jim H. tries to define a genre/mechanic problem for playing good sized Amber games—and addressing immortal time scale.
Where Jim is looking at 5 to 7 players, I’ve usually dealt with 1 to 5 players—-and only up to 10 at con games (con games click along differently.)
That may mean I’ve never had a crunch on this issue that couldn’t be worked around. Jim has interesting thoughts.
I’m going to say more when I figure out if there is more to say.