What inspires you to create characters? Do you have partially-developed characters in mind for use when you get into a new campaign? Do you shop characters around, or do you come up with new characters when you get into a campaign? Why? If you GM, are you bothered by receiving a solicitation for a “generic” character, or does it enthuse you to get a solid proposal even if it’s not closely tailored to your game?
As a GM, I want to think I’m getting a character written in response to the game I’m proposing. At worst, I hope that you’ve made divergent changes to a PC you want to try in my game that you’ve tried before in another game.
At cons, I don’t think the above may apply—-unless you bring along a PC who carries so much history that the PC doesn’t make sense unless the GM buys into all the baggage. That’s usually not fair.
Then again, a ‘solid character’ is solid regardless and that’s why they’re “solid” right? Heh.
No, I don’t have a head full of partially created characters ready to go.
No, I really haven’t shopped characters around.
Even if a PC gets cut off in a short play life—I always assume that to drag them into another game is to twist them out of shape.
I have twisted some familiar characters out of shape for con one-shots. No sweat.
What inspires? Jeez.
Normal process: I do new characters for each campaign I�m invited to. I certainly might have a reputation for Particular Kinds of characters—even though this is unlikely since I don’t do a lot of campaigns. That would be interesting news. I’d like to hear from folks who are willing to conjure a pattern from the PCs I’ve done over time.
I know what my wife would say about my NPC creations—but I’ll let her chime in if she cares to.
I get inspired by Characters that know themselves better than not. They may learn more, but they know themselves enough to make competant choices. I am often willing to play characters that “round out” a genre or game. So I might play roles that others don’t feel comfy with. I might even play a stinker, so to speak, if the GM has a purpose in including one.
Actually, that’s an important part of the answer. I am inspired by the GM. By the direct connect to the creative force vibrating in the game. By the GM’s willingness to spin a tale, and include a gestalt design with Players. I really like to feel my PC is rooted in the game in a special connection.
And where to the ideas come from?