Perfect Planet


THE PERFECT PLANET: Comics, Games and World-Building
In the past three decades RPG systems have gone through numerous evolutionary phases and today there exist a range of “schools” or styles. “Physics engines” are designed to give nothing more or less than the most realistic outcomes in a given situation. “Narrativist” systems, by contrast, treat a game as an improvised story, and seek to empower players to generate scenes which serve the overall plot and its themes, rather than merely emulating the laws of physics. “Cinematic” games seek instead to simulate the feel of particular cinematic or literary genres, by encouraging characters to behave in appropriate ways and generating outcomes that fit the conventions of the genre, whether they are realistic or not.

Much, much more.