My RFL has suggested something that prompts this entry. She knows I need to keep some portion of my mind busy creating things. (While I hope to be employed soon, I have a lot of time on my hands and gray skies overhead. This is not a good combination.)
I am now toying with building a game background/framework to show to Guardians of Order. This game would be a romance/sex goulash with a modern urban mystical backdrop. It would be diceless and narrative driven, with a healthy parallel to the system Ginger and Michael are using for House of Cards. It would take place in a variety of backdrops from gleaming cities to starkly beautiful mountain retreats.
So comment here as you may regarding what you think a romance drama game would provide and/or would skip. Of particular interest, of course, is the idea that success and such of seduction and social interaction requires resource management in addition to roleplay of Player Character.
How does one best “resource manage” romantic conflict drama? How to provide an interesting ‘yardstick’ to guide the roleplay?
While I have my own ideas, I think it would be foolish to dive in without asking for input from the good readers here.