This paper views gaming as a computational process.
Gaming is work, in the sense of effort over time. That work takes the form of processing the raw data—the set of possible stories applicable to the story’s premise. The players generate additional structure until a single story remains.
The art of Game Mastering is then inducing Players to generate data to allow the story to reveal.
Setting is a structure/framework. GM organizes Player data into a recognizable flow that determines more data that eventually produces meaning until further data is…
the Last Dark Art?