TenFold Millennium, draft

By the clocks of Science, there are only so many moments in the life of the sun. On the third planet from the star, intangible moments bring a rebirth and the Riders awaken from the Long Dark. They have slept long enough to have forgotten their names and purpose. Power without purpose heralds the end of everything.
Will they find a purpose?
Or will the Riders herald the end instead?
The third planet has changed in ways that will be hard to fathom. The nine Riders awake without their Mounts or the eyes to see the beauty of this modern world. And will the Determinants consign them to another TenFold Millennium before the Riders know enough to gather themselves?

20 Character points for PC attributes, 10 of them are placed by Player and ‘vaguely remembered’ by your fellow PCs. Attribute points 11 through 20 are assigned in-game by events unfolding. Opportunity provided by group action and encouragement, selection and activation by PC Player.
PC starts with no knowledge of any attribute point placement. Only other PCs will help reveal attributes by in-character enticement and providing opportunity for spotlight to fellow PC.
Solve the mystery anew each time you play. Gather and restore the wonder of your Rider.
For each PC, select a gem, a spirit, a tool, a mount, and a number. These are sacred to the PC in question.

  • gem: from which comes personal color and health
  • spirit: from which comes personal shape and strength
  • tool: from which comes personal weapon and conflict axis
  • mount: from which comes personal fealty and paradox axis
  • number: from which comes … mystery and secrets
  • [ongoing thoughts as they come into focus]