sunboy says, “that Zelazny chap was good”

Amber: is it all GM Advice? – theRPGsite
[on running the game] The part of Amber that’s hard will be hard if you are running Amber, D&D, VtM, WtF (I love the acronym), Over the Edge or even the bloody excellent Risus. The nice plotline, the believable situations and, most important of all, the NPCs.
The system, as always, is a matter of taste.
And, as for playing it… well, I think playing it may be harder than running it, if you are talking of the “traditional” competitive playstyle, and if it’s well directed. What may make Amber seem harder, it’s the fact that, let’s face it, if you are playing D&D with some at least barely experienced players, and the DM is not a complete retard, it can be fun. Well, now, with Amber, you need the GM to be good for it to be fun. And I’m not talking about him making lightning fast on-the-spot calls in a battle. That you learn. I’m talking of him being able to really make you believe that that redhead bastard is telling you the truth, to get you thinking, “oh, boy, how I’d like to screw Flora”, to play a charming Bleys who doesn’t stop smiling while making a brochette out of you, to portrait an unreadable yet menacing and deeply human Benedict, and of course, if Corwin is around, to stick without guilt 23 feet of trouble up your proverbial arse. Mate, that Zelazny chap was good.

—Sunboy