sorcery and conjuring as game breakers

The wonderful thing about tiggers
Is tiggers are wonderful things!

I have been in games where conjurers strained the very fabric of genre. IMHO, this does not happen in a game with all rules respected equally.
As a ‘flag example’, as soon as a PC takes sorcery or conjuring, they intrinsically have less chance of beating their cousins at anything including Psyche battles. Do you see this concept respected in games?
It makes sense by canon.


One comment

  1. I have seen the “conjuration” twinkies, and its a matter of, IMO, the GM not giving the right story value to their creations.
    20 points of Conjuration is 20 points, and the GM who gives too much weight to the endless creations of a conjurer is one who is letting that one power get imbalanced. Same thing with sorcery.

Comments are closed.