IMC :: the ‘Family Game’

— JH wrote:
>
> But that brings up a general question: What are people doing these
> days with relative power levels between Elders and their kids in
> ADRPG campaigns? In your last campaign, whoever you may be, how
> many Elders did you have, how many Kids, and how many Elders
> were better than the best kid in what traits? The third-best
> kid? Und so vetter.
>
> I’m thinking of ways to wipe out at least half the Elders for
> simplicity’s sake in the main campaign (not the throne war).

The ‘Eternal City’ game started with 3 PCs and 3 NPCs in the ‘new generation’ auction. The game has variously had 3, 1 and 2 PCs in and out as folks move. Once every couple years we have 7 PCs in one place for a weekend.


The game is canon including all published material, so game start included all survivors. Corwin was off-off-stage dealing with his Pattern realm.
Youngers started with 100. Rinaldo, Martin, etc. started with 125. Some Elders started with 150. Most Elders started with 200. Top Elder was Corwin with 225.
Elders only get experience from defeats. Youngers get experience from victories until they have points to match the ‘lowest’ Elder, when they switch to Elder parity.
Answering the ‘how much better’ question is very hard. Lots of the PCs had ‘no weakness’ strategies, which meant that Elders out ranked them in many places. However, the PCs also quickly immersed in ‘information parity’ with the Elders, where they generally did better on many fronts, trading, bartering and doing political work for Random that Elder sibs were not going anywhere near.
In shorthand, I would say that the PC play showed how youngers played to make the Attribute Conflicts ‘not happen’ or be moot. Social conflict (the Family Game) was the typical.
A more fanciful version of the above might be that the Youngers played the Elders as Attributes (“well, if she’s going to play her Julian card, then I’m switching to Florimel”) quite successfully. The Elders have experience but lots of family baggage the youngers tried to avoid.
You might say the Youngers reinvent the Family Game.

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