ambercon 2010 : final games

Slot 1) Agents of the Argent Rose: “City of Ghosts” (gm – arref)
France. The year is 1923. An age of wonder and contentment has come upon the world. The modern vision of great bards like Jules Verne has begun to see realization. The world hub for artistry, genius, and innovation is the banks of the river Seine. Paris.
You have been asked to oversee the journey home of the Chin Emperor’s daughter as she returns the embassy to China. Private orders, insure that Stigmatist radicals do not interfere with this event and thereby breach a long-standing alliance between China and France.
But along the way there is a new mission from a Family Ghost!
Your mission, keep the peace and support the Great Republic. The Argent Alliance, the honor of your family and innocent lives may hang in the balance.
Slot 2) playing something
Slot 3) playing something
Slot 4) House of Midnight and Fire (gm – arref)
Every player is a scion of the late King of Amber. Every player has access to the secret resources your father, Eric, passed on to you to use in case of his death, for the enemies of Amber are many. But a usurper named Random sits on the throne now. Your father’s advisers believe the time is right to reinstate the true blood.
Will you make war on Random or find another way? Can you get your sibs to support your plan?
Soon the House of Midnight and Fire shall reclaim the throne of Amber!
Slot 5) Clandestine Chronicles of the Cobalt Charter (gm – arref)
Once more the secret order of shadow rogues tries to hold the universe a more just place.
returning players first choice
The Cobalt Charter binds them in Blood. It is a group of women that meets in a masked and hidden place under the turnings of a broken sky. Born in many Shadows, they come together under the Very Watch of great kingdoms to work their Secret Will upon Shadow. Having agreed to their Will, they act and suffer no man or god to stand in their way.
Slot 6) playing something
Slot 7) Changing Hands (gm – arref)
King Random needs the shadows searched for signs of Chaos perfidy. You get the job.
Slot 8) The Soft Cimmerian: ‘Mirror Teeth’ (gm – arref)
Special game exploring Rebma’s secrets and the Gallants of the Glass. Returning players only…and perhaps One new Player.
Having rescued Mad Alyse from the interior of the Afanc Looking Glass, the Rebman Aoife shall use the information the Sea hag has learned to recover the Bones of Lir from the Plundering Chaosi in the Land Where Shadows Lie.
Beware the Guisels of the Great Ones of R’lyeh.
Once more, the clever Aoife act to save the foundations of Rebma! Prior reading of ‘Alyse through the Afanc Glass’ by Llewes Carroll is not required. Zelazny canon game.
lewis carrollalice in wonderland

Enhanced by Zemanta

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.