Ambercon 2016 report: Pendrad! elegant Fae masters of mayhem

LoGaSSo yes, my experiment with the diceless RPG Lords of Gossamer and Shadows, continued at the latest Ambercon 2016 (#acus2016).

Pendrad! had another turn this year.  And the third time is the charm. I felt all the elements of the new system performed well, and the PCs were driving well inside the Infinite Stair.

In sketchy form, the game began with reminders for the PCs of the team of Fae involved, and news that a member of the team from previous adventures had been killed. Death among the Fae being very tragic business.

Game Start: Intel that the Countess has been killed near Chaos. Intel that Chaos intends to destroy ‘LALA’ and her world. Khans assign the PCs to find ‘LALA’, her world, and to divert Chaos. Team enters the Pendrad.

The Fae are pretty terrific at staying out of sight and you don’t know what they’ve seen, where they’ve been, (and the part the Khans like best) what they are up to. For your normal Amber Players, this is a 180 degree turn around.

However, events conspired to have the Fae Facilitators find out the Agora was being taken over by Bastiano troops and the Chaosians were already aware of where ‘LALA’ was located. About halfway into the game, the Fae were tracking down a huge incursion of Chaosi troops into the Grand Stair itself.

Everything that the Khans had been concerned about is coming to pass. Chaos will own the Stair or break the Lords within it until they do own it.

And the eventual story was confrontation. The team decided their mission instruction gave them lease to take the Chaos faction out before they could report back to Thelbane on their information.  And then they confronted 2 Logrus Masters, 5 sorcerers, 3 enslaved sorcerers, 5 knights of the black zone, and 20,000 armed slave heavy infantry.

This was not exactly an ideal way to test the LoGaS combat rules in my Fae/Amber/Grand Stair mashup.

However, it went very well. The Khans had appointed a leader, the PCs had adjusted to the dynamic, and the Leader managed to sift and sketch a battle plan that each of the various Fae saw used their strengths and wile to best effect. The battle was a thing of terrible beauty (which is mostly how this GM sees the Fae in my expansion of Amber mythology.)

The 2 Logrus Masters were the High Priority Targets, of course. Neither of them managed to complete the Summons of the Logrus. So basically in game speak, they were crippled before two rounds of combat passed. Even their shapeshifting heals did not prevent the coup de grace moves from taking them out immediately after they went down.

I think Corwin would have applauded. I was pleased and relieved I did not need to restart the game.

Perhaps the most significant strategy was the Fae never had to chat about any actions from plan to action, once things started, the Fae did not stop until the Stair was a flood of bodies and blood. They wiped them out and then left quietly.

Lady Vala and Shatterlight will not have a battle with Chaos forces, and no one is the wiser.

 

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