Game WISH

Lunchtime Poll 14 :: GM wanted

Ravings of a Textual Deviant � Lunchtime Poll #14: Job Requirements
What do you think is the most important quality required to be a successful GM? Please discuss amongst yourselves.

GMs must be confident about the game system and the Player group first. That given, I think there are two things that a GM has to have in order to maintain success over the long haul.
1. Communication. The give and take of Listening and then Responding to the PC. If you aren’t Listening, your responses are coming from your imagination, rather than the PC’s actions. One of the fastest breakdowns in a rpg is if the PC doesn’t get good perception from the GM’s communication. Communication starts with character creation and never really lets up through the gaming. The GM also is the default arbiter of schedule, house-rules, and social dynamic and all that requires some decent communication skills and a willingness to actually be the hinge point.
2. Improvisation. GMs have a vision of the game they would like to play. They share the vision—and get some folks interested. But when the story starts to play out, the GM cannot be the sole vision of how things unfold. If there is a script the PCs must discover, the game cannot have a long success. In fact, the sooner the GM learns to run a game based only on the PCs’ motion within the Vision parameters—the more stable and fascinating the game will become.
It is not so much the Monarda Law as it is my idea that the balance of greater creativity comes from the Players, not the GM. The GM needs to encourage and catalyze the Players to take the game world as their own.

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WISH 97 :: Bitch to the Third Power

counting up to WISH 100

Perverse Access Memory: WISH 97: Bitch Bitch Bitch
What’s your take on player bitching/venting: complaints intended to relieve player stress and not to actually change things in the game? When and where and to whom is it appropriate? How should players and GMs handle it?

For a long time, I’ve been something of an advocate of, “if you can’t say anything nice, don’t say anything at all.”
At the very least, make constructive criticism of what it is you really care about.

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WISH 96 :: Click!

counting up to WISH 100

WISH 96: Click!
Describe one or more occasions when a game went ‘click’ for you and things fell together. Why do you think this happened? What factors made it possible? What were the consequences?

A virtue of foreshadowing and long running games where threads and thoughts can be introduced without GM or NPCs having to dump information on Players in obvious fashion.

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WISH 95 :: How Many Colors?

Perverse Access Memory: WISH 95: How Many Colors?
How many colors do you like in your gaming? Do you prefer four-color games? Or should game morality be black and white or shades of grey, and if the latter, how many? Are “evil” characters acceptable? Does your preference depend on genre? Do your preferences affect the genres you like?

I do like four-color games.
But in the beginning of RPing was the Law and the Chaos.
I skipped that in favor of nine-color morality.

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