Do Rebmans have cats?

Well, you had to poke and prod.  Consider that you brought this on yourselves.



As you land dwellers do not call your familiars and domestics ‘air dog’ or ‘air cow’, please do not refer to the Softs of Rebma as ‘aqua cats’.
Generally, the cats of Amber are deficient of voices and do not sing. They have territorial manners similar to Softs, but a cat’s claws can always be found on its paws and Amber cats do not walk in and out of mirrors.
In Amber, misunderstandings with cats are said to lead to bad luck or scratches. Indeed, in the shadows there are reflected some serious supernatural powers associated with Amber cats, including in some parts that women need not marry a husband, or might fly a broom if a cat is so inclined.
In Rebma, speaking to a Soft often precludes any misunderstandings. Befriending a Soft, can lead to a life-long drinking companion and you may be invited to sing-a-longs, for which Softs gather on almost a weekly basis. Whales often swim in to add their voices to the Soft Choir, especially those holiday times of year. Softs do not fly, but they are excellent swimmers, of course. Softs do not marry, and honestly why should they? Brooms are stupid and no Soft would tolerate one in the house.
While you can never find a Soft’s claws, they are extremely potent, and capable of rending all metal, except for gold and silver. A Soft in a fury may actually manifest hidden claws larger than the entire size of the Soft. There is no truth to the folklore that Softs can become invisible or wield magic (though again, in the shadows the rules are very different) but Softs are known to read futures, and drag the occasional dead guisel home from a mirror adventure.
Best information on Softs, including the care and friendship of, can be found in consultation with the Navigator Guild of Rebma, which history informs, was founded by the Soft Klepto, once beloved of Lir.

LoGaS the powers of gossamer, control of contents


From the community google+
Control of Contents is narrative driven.
Changes follow the flow of powers or disruption results.
Order powers require more context support.
Chaos/Sorcery powers require less context support.
Deletion or Cosmic changes disrupt context.
Context disruption leans to Entropy.
Context is crucial to Order changes and scale requires:

* small changes happen using world pieces in place already
* medium changes build from many small changes or may require the addition of a new world components that facilitate the change–else most folks will know something unique changed. Unless the world is full of unobservant folk (gossamer for dummies).
* large changes build from many medium changes or may require the addition of many new components to facilitate the change.
* cosmic changes guarantee some confusion and chaos. The world may be unrecognizable.

I think each GM would then handle where on the scale the PC proposed change would be.

Ambercon (ACUS) 2013, Livonia, Detroit

Ambercon (ACUS) 2013
Wonderful con with a decent amount of social time with friends I see once a year (when I’m going there!)
Some very good character play and lots of action. Some time as a player with GMs handling genres that I love.
I’m going to do my usual summaries of games below, even though I’ve not said much about Amber gaming in these pages of late. So this year I’m hoping to do more, stretching format a little to talk about how I design games and how they turn out. No game survives contact with the players. On the other hand, would you really want it to? I don’t think so.


as befitting a Prince of Amber…

Sergeant Oddball: “These engines are the fastest in any tanks in the European Theater of Operations, forwards or backwards. You see, man, we like to feel we can get out of trouble, quicker than we got into it.” ‘Kelly’s Heroes’
If you were a Prince/Princess of Amber walking the worlds… the above casual comment from Sgt. Oddball is a worthy bit of experience. It is my guiding principle is answering questions from experienced family members for those younger or more impatient.
The first threshold of immortal experience might be, “why do I care?”
The second threshold might be, “how likely am I to be treated ill-fitting a scion of Amber?”
For the large range of shadow walking adventure, your own innate doubt and caution will influence your shadow travel in a safe fashion. The Rule of Three applies. But there is always the arrogance of “I know what I am doing” or the impatient of “I want it now”.
The best rule of thumb for all this is, “ask for what you know” …much like a strange restaurant in a new town.
If you’ve never had pickled Cthulhu…why you don’t know what you are missing. But Fiona does.
oh, btw, comments on the front page are broken again. Not to worry…you can comment on any individual entry just by clicking through to it.

Rank the elders! Warfare

Rank the elders! Warfare
Leaving out the dead folks…. because that would get into a long story about who trained Benedict and the scions of Oberon that everyone has forgotten.
Oberon (no one’s trickier)
Benedict (undisputed)
Eric (holds Amber against external enemies as well as Corwin AND Bleys, fighting as well as Corwin)
Corwin (even better one on one, this style being developed for a couple Earth centuries, as Eric finds out, dirty tricks specialist)
Dierdre (better with social warfare than all the men above, even Oberon)
Bleys (Master of Armies)
Julian (Master of Constructs, monster fighting specialist)
Caine (Fleet Commander, unconventional warfare specialist)
Florimel (political warfare specialist)
Gerard (Fleet Commander, political warfare specialist)
Llewella (exotic environ warfare specialist)
Random (demonstrates enough endurance, strength, and magical talent in the canon that he can’t be really tough on warfare)
So we go from several thousand years of a King in Amber who is total Warfare savvy to a King in Amber who is least among his sibs in Warfare.
Across the range of shadow civilizations, we watch the King is a Badass become, the President is the Face of State.

ZDIW: curtain in five minutes, principal actors on stage, please

Over in the Livejournal, Ginger puts down a few thoughts about how personality and face time work in House of Cards.
If you have spent any time here, you know I owe most of my casting effort, the visuals I share with my Players, to the House of Cards dramatis personae.
So collected here, for the first time are the GM reasons behind some of the faces–in order of age— because that’s what matters in this family.
Benedict: is the ultimate survivor who keeps a mannered but snappish regard for his family. He chooses his words carefully because his father was the ‘show me’ King of which all others are but shadows. Basil Rathbone is chosen for his precise speech, his ability to play a villain and his uncanny way of projecting competence when doing nothing at all but watching. It helps that he is narrow of face but broad of mind.
Eric: is the charming handsome prince who knows he’s better than most of his family and can often prove it. He can explode into action. He prefers to sneer and discuss the weaknesses of his opponents in detail. He can make you smile even when you don’t like him. Jonathan Frakes is chosen because he has attitude, charm, a terrific smile and I don’t trust him any further than I can throw him. He does a good sneer. It helps that he has done commanding roles and is a pretty good director.
Corwin: is a straight ahead bastard who just may have been even colder and meaner in a younger life. He was held down and abused by his much older more competent brother Eric. He resents authority, but can get a job done. He prefers wine, women and song. He is used to breaking rules to get things he wants. No one likes Corwin except people who don’t know him. Timothy Dalton is chosen because he is quite likable unless he is a stone cold killer. He has that air of switching between gentleman poet and psycho action hero. It helps that he played James Bond and got all the girls. He plays a good jerk.
Deirdre: we don’t get but a taste of Deirdre. She’s lovely, she’s quite feminine, she’s awfully good at talking people into things and she can break a werewolf across her knee and kill it. Oh, and she prefers an axe when most princesses use bows or daggers or spells. She isn’t exactly subtle but she seems to be a bit of a fussy femme. Possible manic mood swings, probable incredible manipulator given her father and older sibs. Catherine Zeta Jones is chosen because she does action roles, swords, cat burglar, femme fatales even though she is tiny and almost delicate. It helps that she has played killers without moral yardsticks and does a fair job displaying incredible vanity.
Caine: is an eccentric in a family of sibs that toe the line to King Oberon. He’s dark and laughing, alternately mean and crass and quite ingenious. He’s bloodthirsty but conniving and practical. He misbehaves, a lot. He doesn’t mind being underestimated in a family where that gets you out of favor and trampled. He will talk to anyone in persuasive manner, regardless of his station or ranking in the official lists. He’ll stick up for brothers he doesn’t even like. He’s a bit contrary that way. Oded Fehr is chosen because he is exotic to the entirely too Euro-centric feel of the myth in Amber. His look and feel bumps the appreciation of the princes into a whole different shape. It helps that he appears formidable even as he appears mysterious.
Fiona: we get a lot of Fiona canon. She’s glamorous, feminine, extremely petite and rather lone-wolf compared to other princesses. She likes puzzles, mysteries and she’s really really good with jibes. She’s off-handed in her brainy qualities and she knows that makes you crazy. Myrna Loy is chosen because she’s redheaded, smart, witty, playful and can also be mysterious, athletic and exotic. It helps that Myrna was once the woman all women wanted to be. Please do watch her in ‘The Thin Man’ or ‘Mask of Fu Manchu’ to get a sense of the range of intellect to her acting.
Bleys: is good at everything he lets you see. He’s good at things he hides. He’s just good. A worthy prince and a daring one. Impractical? Perhaps. Kenneth Branagh is chosen because he’s cool and charming and dashing and sharp like a knife. It helps that he has a terrific sense of humor and drama.
Llewella: is withdrawn and more than a bit guarded. She’s otherwise off doing other things. She quits the center of power, or so everyone believes. Maybe she’s not playing the Family game? Llewella is almost the only member of the Family obviously of another species. Grace Kelly is chosen because leaving the center of power when you are beautiful and important is part of her legend. It helps that she happens to look otherworldly also.
Brand: is whip-crack smart and quite the persuasive fellow. He’s a compulsive talker, but knows that and has as many layers of chat as he needs to hide his real agenda. Jeremy Irons is chosen based on faith that Ginger and Michael know what they are talking about. I liked him in ‘Lion King’. Never seen his work otherwise. Note that younger pictures of him are spot on for artistic redhead.
Julian: is refined and competitive and quite the wit. He takes the quiet intellectual route as all other brothers are busy dashing about proving something for Dad. He seems to like appearing cruel but definitely has his hidden side. His ability to think ahead of his brothers may be more than just wishful thinking on his part. This quality stands him well with his breeding of creatures for his gain of power. Jude Law is chosen because he looks like he could skewer you with a jibe and keep his armor immaculate. He’s also able to bring the smackdown action. It helps that his delivery of dialog is very precise and cutting.
Gerard: is likeable and somewhat dangerous to annoy. He protests he is not really up to snuff with the intellects in his family. So he asks a lot of questions. He jumps to conclusions. He roughs up folks. He preempts actions of his sibs when he thinks things are getting too complex. Liam Neeson is chosen because he plays a great affable fella. Then too, when he gets mean, he’s quite scary intense. He can deliver very soft dialog and equally ferocious growls. It helps that he is really large, looks good in a kilt and might be able to tip over a car.
Florimel: is so apolitical that no one is quite sure if she has personal agenda. She’s considered weak and sometimes stupid. However, she never seems to pick the losing side. Lots of chance seems to fall her way. Susan Sarandon is chosen for her accessible manner and ability to analyze men at a glance. She does glamour. She does wiles. She does quiet strength and bawdy laughter. She is versatile and sexy. It helps that she is a bit of a chameleon and can keep you guessing.
Random: is the youngest and conspicuous for his lack of any redeeming qualities by most accounts. Described variously as a layabout or drinker or homicidal fink. One gets the distinct impression that Oberon did not care much for his offspring at that point and Random took that lack of attention as license to be a royal pain in the ass. Ewan McGregor is chosen because he can range from rocker layabout and drunk musician to redeemed authority figure. It helps that you almost forgive him anything if he laughs and includes you in his joke.
Well…there. Certainly not modern or complex or definitive….casting calls like this prompt kudos and strong dislikes in equal chance. Folks bring to the exercise a hidden emotional agenda…which often will get you words like ‘hate this one’ or ‘omg, she is so not!’
But perhaps the narrative above gives you some insight into my Amber-verse.
and of course…. Oberon was a prick.

IMC :: the Jewel of Judgement :: commentary tracks

Originally Posted by Trevelyan
What practical use can be made out of them is down to your players. Generally speaking, the most interesting uses for the Jewel are going to be non canon.

IMC, the Jewel stores memory copies of all the people who attune to it. It has information from the Serpent stored inside. It also energizes all sorts of arcane methodologies.
You can summon things from the Jewel that have been stored there. Winds. Lightning. Oberon. The Serpent.
You can also explore the unwalked paths within the Pattern of the Jewel and find elements not incorporated into Amber. Imagine what things you might find or be distracted by.

TonyLB said:
Oooh … sorta like God’s DVD-commentary track.
“Yeah, we looked into the idea of incorporating happy endings into the universe, but it didn’t poll well. Still, if you wanted to do it, here’s how ….”

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