Rite Publishing is producing background material for LoGaS that includes stories, NPC descriptions and possible stats, history, tricks, tips, and etc.
This is excellent and very needed when you don’t have award winning literature to base the tone and texture of your game upon (as in Nine Princes in Amber.) Even with the Amber material available, gaming with various GMs will get you many interpretations of the canon material. A shift of emphasis here; a tweak of cosmology hinted over there; some organizations that seem significant in one campaign that never appear in another.
This all falls into what I’ve called ‘zero dice—infinite worlds’ and is a feature, not a bug.
In Amber play, the philosophical weird of being able to find a brother, or a cousin, and yet not be entirely sure that you are talking to the Real Person is a feature of the canon. It may or may not apply to LoGaS play for NPCs, etc., but I’ve decided that the confusion it adds is not nearly as important as the stunning immersive quality it gives the Players for the infinite worlds aspect.
Things and people on the Grand Stair are more likely real if they do and act on the things you expect of VIP NPCs. On various shadow worlds? Maybe not so much. Shadow produces doppelgangers of famous folks. This is a subjective element for a GM to interpret.
Likewise, the actual elements of the Grand Stair are going to get descriptions from various GMs. And this aspect, well, maybe it should not be so flexible in concept. Logistically and in presentation, it would be nice if most descriptions of the Grand Stair were similar. However, I’m not sure — short of a small video — or sketchbook — or terrific professional prose, that we are going have such visuals to hang things upon.
So once again, Rite Publishing is providing some of this for us. Go read the reviews. The things I’ve seen are good. Even if we had more graphical stuffs, you’d get the ‘Visual Guide to Castle Amber’ syndrome, where 75% of the audience doesn’t like the reference.
So here are things I used when playing the LoGaS game at Ambercon 2014:
- regions of the stair have variant architecture and Doors, the regions can be small as a corridor or large as a territory of levels
- some Doors are marked with the Rhen wayfinding codes, but not most of them (see Lucien’s Guide to the Stair)
- most Doors have puzzle latching mechanisms
- some Doors respond to mismanaged operation with security that makes them harder to open or locked
- some regions do not have lighting, some do
- the Agora, is huge and confusing, being a hub of several different regions, depending on where you are arriving from, there are surprises in the merged styles. The Agora does not seem to be as ‘themed or organized’ as the Grand Stair leading to it
- the Grand Stair performs constant slow repairs on itself, you cannot expect marks or damage to be there long
- trade routes inside the Grand Stair are more often used by regular shadow folk with purchased rutters for navigation, ie, folks do not ‘wander’ or explore the Grand Stair. Get in, get going, get out!
I think the project on the Rite Publishing forum where 100 Landings of the Grand Stair is listed could be a sweet resource for the community.